Spell
QuickDragunity Whirlwind
Archetype:
Dragunity
View:
1087
If only your opponent controls a monster: You can Special Summon 1 "Dragunity" Tuner and 1 Winged Beast "Dragunity" monster from your Deck, but negate their effects, then if your opponent controls a monster that was Special Summoned from the Extra Deck, immediately after this effect resolves you can Synchro Summon 1 Dragon Synchro Monster using only "Dragunity" monsters you control. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Dragon monsters. You can only activate 1 "Dragunity Whirlwind" per turn.
Dragunity Whirlwind — Power Evaluation
Final Score: 60 ± 7 · Confidence: Medium
- Intrinsic: 58.3 · Deck: 60.5 · Meta: provisional
- Primary role: Starter · Secondary: Extender
Why it scores here
Dragunity Whirlwind converts one Quick-Play spell into two bodies from the Deck (a Tuner and a Winged Beast), and the bodies are blanked, so the value is material and a conditional Dragon Synchro route rather than negation. Its activation is gated by the board condition that only the opponent controls a monster, and it is capped at one activation per turn, so accessibility is only moderate. The card is in all 345 sampled decks, but that inclusion is treated as a staple signal and did not raise the score; the 60 comes from the axis breakdown, with the self-restriction taken as a -3 modifier.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Live as a hand Quick-Play spell in 345 of 345 sampled decks at 2.14 average copies, but the activation requires that only the opponent controls a monster, which is a narrow board gate (verified text plus observed deck counts). |
| Combo & Conversion | 60 | Text gives two Deck-to-field Special Summons plus a conditional Synchro Summon, but there are no recorded combo boards to confirm the outcome (inferred from text). |
| Resource Economy | 65 | One spell becomes two monsters from the Deck, a net gain of one card, with no recorded refuel or search statistics (inferred from text). |
| Effect & Interaction | 20 | The only negation it applies is to the two monsters it summons, which is self-directed, so it gives no interaction against the opponent (verified text). |
| Material Utility | 70 | The Tuner and Winged Beast bodies are generic material providers that stay useful after their effects are negated, which is the core of the card's value (inferred from text). |
| Resilience & Flexibility | 45 | As a spell it can be answered on activation and depends on a specific board state, with redundancy only from multiple copies (inferred from text plus observed copy counts). |
| Deck-Building Efficiency | 75 | A single cheap spell with no garnet or lock cost, run at up to 3 copies in the sampled decks (observed from deck copy distribution). |
Calculation
Weight profile: 0.7 Starter + 0.3 Extender. Intrinsic ≈ 58.3, Deck ≈ 60.5, Meta = provisional. Modifiers: Self-locking Extra Deck restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Puts two bodies on the field from the Deck for one card, including a Tuner that feeds Dragunity Synchro lines
- Present in every sampled Dragunity deck, so the access route is practical and tested
- Cheap to run with no garnet cost and clean redundancy across copies
Weaknesses
- The activation needs the board to contain only one opposing monster and no monsters of your own
- Negates the bodies it summons, so the Dragon Synchro route depends on the opponent having an Extra Deck monster
- Once per turn and a locking clause limit repeated use
Counters / choke points
- Negation of the activation or the summoned monsters, since the spell is a single-card plan
- Boards where the opponent does not control exactly one monster, which closes the activation gate
Best use
Starter that turns one card into a Tuner and a Winged Beast, with a conditional Synchro follow-up. Decks: Dragunity (archetype 731), Dragunity (archetype 244), Tenpai Dragon. Suggested copies: 3.
Evidence & gaps
- Verified: Quick-Play Spell that Special Summons one Dragunity Tuner and one Winged Beast from the Deck when only the opponent controls a monster, negating their effects; Conditional Synchro Summon of a Dragon Synchro using only Dragunity monsters when the opponent controls a monster Special Summoned from the Extra Deck; Self-restriction on Extra Deck Special Summons except Dragon monsters for the rest of the turn; Once per turn activation limit; Present in 345 sampled decks with 2.14 average copies
- Observed: Deck inclusion: 345 decks, 78.8% in gameplay type 7 and 62.9% in Dragunity archetype 731; Top partners include Dragon Ravine (99.4%) and Dragunity Remus (98.3%); Usage statistics show 100% inclusion at 2 copies in Mist Valley, a single small archetype sample
- Inferred: Summoned Tuner and Winged Beast serve as clean material even though their effects are negated; The Synchro route is realistic only when the opponent has an Extra Deck monster on board, which is a narrow condition; Deck-to-field conversion gives a net gain of one card
- Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied No banlist token, so 3 copies (unlimited) is assumed The identities and effects of the Tuner and Winged Beast Dragunity monsters are not supplied No rulings supplied for the one-monster board condition or the Synchro timing






